*In case you missed it, here’s Part I
For your convenience, I’ve reinserted the video:
I would suggest listening and watching one more time straight through so that you re-familiarize yourself with everything. Also, before I get into the analysis, I’d like the reader to see how I personally broke down the form of the piece for the sake of this analysis. If anyone has a better suggestion on how to organize it, please let me know—this is certainly not the end-all-be-all!
- Section A: “Introduction” (0:00-0:57)
- Section B: “Transition” (00:57-1:14)
- Section C: “String Melody” (1:14-1:49)
- Section D: “Breakdown and Ending” (1:49-2:22)
Cool. Now, let’s pick up where we left off. In less than a minute’s worth of music we listened to an enchanting, nostalgic, and, at points, childlike musical intro that set up not only the coming of an exciting display of PSX CGI power and adrenaline-pumping music, but also for the gamer for what he should expect out of the entire game’s soundtrack. We took note of Yasunori Mitsuda’s very present bass, dancing flute, and moving acoustic guitar, which all combine to enhance and reveal a folk flavor in his music.
Cue :56. A suspended cymbal roll comes from behind the flute, which turns and lands on a note that stings the downbeat of what I will call the “transition.” Suddenly, when the listener only had a few instruments to take in before, a flurry of sounds comes to him or her all at once and s/he is whisked off at full-speed. The important part about the transition is its ability to rush the listener forward and get him or her caught up in the moment using rhythm. Yes, the tempo speeds up, but it is not tempo alone that perks the ears and does the engaging. It may take the listener many-a-repeat to catch all of the elements that help drive the music forward, but they are worth fishing for and catching.
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